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	<title>Comments for Games By Angelina</title>
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	<link>http://www.gamesbyangelina.org</link>
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	<lastBuildDate>Tue, 15 May 2012 13:25:06 +0000</lastBuildDate>
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		<title>Comment on New Game &#8211; The Conservation of Emily by Mike</title>
		<link>http://www.gamesbyangelina.org/?p=171#comment-114</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 15 May 2012 13:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbyangelina.org/?p=171#comment-114</guid>
		<description>&lt;em&gt;Muuuum.&lt;/em&gt; You have to press spacebar to start the game!</description>
		<content:encoded><![CDATA[<p><em>Muuuum.</em> You have to press spacebar to start the game!</p>
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		<title>Comment on New Game &#8211; The Conservation of Emily by Michele Cook</title>
		<link>http://www.gamesbyangelina.org/?p=171#comment-113</link>
		<dc:creator>Michele Cook</dc:creator>
		<pubDate>Tue, 15 May 2012 12:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbyangelina.org/?p=171#comment-113</guid>
		<description>Dear Angelina, I have been unable to play the game as it seems to be locked, but well done anyway, quite clever,

Mumx</description>
		<content:encoded><![CDATA[<p>Dear Angelina, I have been unable to play the game as it seems to be locked, but well done anyway, quite clever,</p>
<p>Mumx</p>
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		<title>Comment on New Game &#8211; The Conservation of Emily by Samir Talwar</title>
		<link>http://www.gamesbyangelina.org/?p=171#comment-112</link>
		<dc:creator>Samir Talwar</dc:creator>
		<pubDate>Mon, 14 May 2012 19:30:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbyangelina.org/?p=171#comment-112</guid>
		<description>Dear Angelina,

That was gorgeous. I especially love the screaming.

Couple of feature requests: in the next one, make jumping more controllable (hold longer to jump higher), and drop the momentum a bit. It&#039;s too easy to fall off single-block platforms.

Also, the key probably shouldn&#039;t be quite so close to the end, and the powerup should probably be a bit further away from the start.

Also also, perhaps consider bigger platforms.

Lots of love,

Samir.</description>
		<content:encoded><![CDATA[<p>Dear Angelina,</p>
<p>That was gorgeous. I especially love the screaming.</p>
<p>Couple of feature requests: in the next one, make jumping more controllable (hold longer to jump higher), and drop the momentum a bit. It&#8217;s too easy to fall off single-block platforms.</p>
<p>Also, the key probably shouldn&#8217;t be quite so close to the end, and the powerup should probably be a bit further away from the start.</p>
<p>Also also, perhaps consider bigger platforms.</p>
<p>Lots of love,</p>
<p>Samir.</p>
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		<title>Comment on Not The Nine A.M. News by On the Road to Aesthetics and Meaning &#124; Games By Angelina</title>
		<link>http://www.gamesbyangelina.org/?p=156#comment-109</link>
		<dc:creator>On the Road to Aesthetics and Meaning &#124; Games By Angelina</dc:creator>
		<pubDate>Sat, 12 May 2012 22:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbyangelina.org/?p=156#comment-109</guid>
		<description>[...] already spoken a little bit about my intentions with ANGELINA right now, but the gist is this &#8211; ANGELINA can now read a [...]</description>
		<content:encoded><![CDATA[<p>[...] already spoken a little bit about my intentions with ANGELINA right now, but the gist is this &#8211; ANGELINA can now read a [...]</p>
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		<title>Comment on APACE Demo by GitHub Projects &#124; Games By Angelina</title>
		<link>http://www.gamesbyangelina.org/?p=30#comment-86</link>
		<dc:creator>GitHub Projects &#124; Games By Angelina</dc:creator>
		<pubDate>Tue, 03 Apr 2012 13:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbyangelina.org/?p=30#comment-86</guid>
		<description>[...] made to demonstrate evolution, and I&#8217;ve also put up the current version of the APACE library I posted about ages ago. That&#8217;s it, really, I just wanted people to be aware. I&#8217;ll add a link on the main site [...]</description>
		<content:encoded><![CDATA[<p>[...] made to demonstrate evolution, and I&#8217;ve also put up the current version of the APACE library I posted about ages ago. That&#8217;s it, really, I just wanted people to be aware. I&#8217;ll add a link on the main site [...]</p>
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		<title>Comment on Palette Swaps and AI-sthetics by GitHub Projects &#124; Games By Angelina</title>
		<link>http://www.gamesbyangelina.org/?p=129#comment-85</link>
		<dc:creator>GitHub Projects &#124; Games By Angelina</dc:creator>
		<pubDate>Tue, 03 Apr 2012 13:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbyangelina.org/?p=129#comment-85</guid>
		<description>[...] people (which is a very small subset, believe me). Up there currently is some code I used to do the sprite recolouring I posted about earlier, and I&#8217;ve also put up the current version of the APACE library I [...]</description>
		<content:encoded><![CDATA[<p>[...] people (which is a very small subset, believe me). Up there currently is some code I used to do the sprite recolouring I posted about earlier, and I&#8217;ve also put up the current version of the APACE library I [...]</p>
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		<title>Comment on Palette Swaps and AI-sthetics by William Marshall</title>
		<link>http://www.gamesbyangelina.org/?p=129#comment-82</link>
		<dc:creator>William Marshall</dc:creator>
		<pubDate>Tue, 27 Mar 2012 14:56:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbyangelina.org/?p=129#comment-82</guid>
		<description>The last is certainly quite good (the silver and bronze ones) but It&#039;s hard to view them as the foe. Perhaps if  allies were incorporated that would be an excellent colour template. The one prior to last certainly has an excellent colour scheme and detail, and I&#039;d consider it on par with the aforementioned template in my previous comment.</description>
		<content:encoded><![CDATA[<p>The last is certainly quite good (the silver and bronze ones) but It&#8217;s hard to view them as the foe. Perhaps if  allies were incorporated that would be an excellent colour template. The one prior to last certainly has an excellent colour scheme and detail, and I&#8217;d consider it on par with the aforementioned template in my previous comment.</p>
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		<title>Comment on Palette Swaps and AI-sthetics by Mike</title>
		<link>http://www.gamesbyangelina.org/?p=129#comment-81</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 27 Mar 2012 12:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbyangelina.org/?p=129#comment-81</guid>
		<description>Thanks guys! What did you think of the last two options? Were they better or worse? They&#039;re very different ways of colouring stuff. I think I prefer ValuePriority-Value, but I&#039;m not sure.</description>
		<content:encoded><![CDATA[<p>Thanks guys! What did you think of the last two options? Were they better or worse? They&#8217;re very different ways of colouring stuff. I think I prefer ValuePriority-Value, but I&#8217;m not sure.</p>
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		<title>Comment on Palette Swaps and AI-sthetics by William Marshall</title>
		<link>http://www.gamesbyangelina.org/?p=129#comment-80</link>
		<dc:creator>William Marshall</dc:creator>
		<pubDate>Tue, 27 Mar 2012 11:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbyangelina.org/?p=129#comment-80</guid>
		<description>ValuePriority-Value all the way. I&#039;d credit my liking of it to the contrasting of the black to orange, when they&#039;re contrasted it creates a very fearsome and menacing appearance If you&#039;re seeking for an enemy that appears powerful and difficult to fight, then this would be the best way to go.</description>
		<content:encoded><![CDATA[<p>ValuePriority-Value all the way. I&#8217;d credit my liking of it to the contrasting of the black to orange, when they&#8217;re contrasted it creates a very fearsome and menacing appearance If you&#8217;re seeking for an enemy that appears powerful and difficult to fight, then this would be the best way to go.</p>
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		<title>Comment on Palette Swaps and AI-sthetics by Connor France</title>
		<link>http://www.gamesbyangelina.org/?p=129#comment-79</link>
		<dc:creator>Connor France</dc:creator>
		<pubDate>Tue, 27 Mar 2012 11:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbyangelina.org/?p=129#comment-79</guid>
		<description>Personally I think that ValuePriority-Value is the best colour pallete (I assume that&#039;s what I&#039;m supposed to call it, I&#039;m not sure) I think it shows the most detail in terms of what the graphic is meant to be (I also assume that these graphics are meant to be enemies or characters of some sort) with a sort of menacing look that the main character would be scared of and want to get rid of. In my opinion I think the other two palletes are slighlty bland in detail to the graphic itself.</description>
		<content:encoded><![CDATA[<p>Personally I think that ValuePriority-Value is the best colour pallete (I assume that&#8217;s what I&#8217;m supposed to call it, I&#8217;m not sure) I think it shows the most detail in terms of what the graphic is meant to be (I also assume that these graphics are meant to be enemies or characters of some sort) with a sort of menacing look that the main character would be scared of and want to get rid of. In my opinion I think the other two palletes are slighlty bland in detail to the graphic itself.</p>
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