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Games By Angelina

Developing an AI that can automatically design videogames

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Category: <span>Progress Updates</span>

Easier Said Than Pun

Authored by Mike updated May 8, 2012

I’m hoping to submit a paper to this year’s Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE to its friends) so radio silence on the site here is simply a symptom of lots and lots of coding…

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Posted in Progress Updates

Not The Nine A.M. News

Authored by Mike updated April 23, 2012

I realise I’ve not put anything up regarding ANGELINA’s progress lately, and our research group had a very successful first ‘virtual meeting’ today via Google Plus, so I feel it’s time to update everyone, not…

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Posted in Progress Updates, Research

Palette Swaps and AI-sthetics

Authored by Mike updated March 26, 2012

I’m working on a whole bunch of new systems now for a major extension to the platformer project that’s been in the press recently. My supervisor was keen to look at more creative angles on…

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Posted in Progress Updates

Science Journalism & Us

Authored by Mike updated March 9, 2012

A lot of very mad things happened in the past 24 hours, most of which I’m trying to document on ANGELINA’s ‘In The Press’ page, but in short – Engadget, Kotaku, The Verge, New Scientist……

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Posted in Progress Updates, Research, Science

The New Scientist & Other Stories

Authored by Mike updated March 8, 2012

This week ANGELINA and I are featured in the Tech section of UK science magazine The New Scientist, which is a huge honour and was a huge amount of fun to do. As part of…

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Posted in Progress Updates, Research, Science

GARNET & Space Invaders Now Online (Again)

Authored by Mike updated February 15, 2012

I’ve had real problems getting the arcade games running anywhere outside of my development environment, so I set today aside to remedy that and I can finally offer up what I think is a working version…

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Posted in APIs, Games, Progress Updates

Space Invaders Released!

Authored by Mike updated February 1, 2012

I’ve finally added in some rudimentary AI hooks, which has let me finish off Space Invaders and move on with the game engine. You can download and play Space Invaders here as a runnable JAR.…

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Posted in Games, Progress Updates

ANGELINA’s Game Engine

Authored by Mike updated January 15, 2012

Things are going well so far. Almost two weeks into the new year and the new version of ANGELINA (which is version three, not two as I said before) is coming along well. It can…

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Posted in Progress Updates

Game Blueprints – YAML and Space Invaders

Authored by Mike updated January 7, 2012

I’ve been spending a lot of time this week working on the new version of ANGELINA. I’m trying to make it more flexible than before, but it’s throwing up a lot of philosophical challenges too…

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Posted in Progress Updates, Research

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