ANGELINA is a core part of my work as a PhD student, and I publish papers on the work when there’s interesting stuff to talk about. Here’s a list of the most appropriate ones:
Nobody’s A Critic: On The Evaluation Of Creative Code Generators - Michael Cook, Simon Colton, Jeremy Gow – International Conference on Computational Creativity, 2013
Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design - Michael Cook, Simon Colton, Azalea Raad – EvoGAMES 2013
Aesthetic Considerations for Automated Platformer Design - Michael Cook, Simon Colton, Alison Pease - AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
Initial Results From Co-operative Co-Evolution For Automated Platformer Design - Michael Cook, Simon Colton, Jeremy Gow – European Conference on Applications of Evolutionary Computing, Games Track 2012 [Best Paper, EvoGAMES track]
Multi-faceted Evolution Of Simple Arcade Games - Michael Cook, Simon Colton – IEEE Computational Intelligence in Games 2011
For more publications on these and other topics, click here to read my page on the CCG site.
Other CCG Papers
The CCG writes lots of papers about other topics. Here are some of my favourites – take a peek, many of them include cool results sections or clever ideas.
Computational Creativity: The Final Frontier? – An exciting description of the field, where it stands, and where it has to go. Simon Colton and Geraint Wiggins, ECAI 2012
Full-FACE Poetry Generation – My supervisor’s system, The Painting Fool, begins writing poetry.