I finally got around to recording a video of the YAML Space Invaders interpreted and running. I needed to patch up a few things before doing it – and you’ll see that everything is still quite static so far – but I wanted to get a permanent record of the progress! Now that EvoGAMES is submitted and other paper-based things are out of the way, I can get back to this project properly. Here’s the video:
If you check out the YAML you’ll see I’ve specified a syntax for some AI commands but they’re not there yet. I’m going to put that in next in a basic way, and then get a PacMan example going to concretely show the system’s flexibility. Then I’m probably ready to start making stuff, although the jury’s out on how that’s going to happen right now.