Two years ago I visited Dagstuhl, a research center in Germany, for a week of game AI research. I was writing Electric Dreams at the time for Rock, Paper, Shotgun; a series about games, AI and research. In the piece about Dagstuhl, I wrote about the fear I observed that academic pressures and economic shifts would stifle great, exciting games research:
Like every other part of the games industry, games researchers have a contribution to make to the future of games. If we don’t make spaces where we can do this work, Michael Mateas’ “country of possibilities” may remain undiscovered forever.
Last week I returned to Dagstuhl, and once again found myself discussing the health of game AI research. But this time, the problem wasn’t funding agencies or university administrators: the problem was us. This is a fairly introspective, Inside Baseball-esque post, but I’ve come away from Dagstuhl with a powerful urge to write it, so I hope you’ll forgive me. If you work in games research, particularly AI, and particularly if you were at Dagstuhl, I implore you to read it.