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Developing an AI that can automatically design videogames

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Category: <span>Danesh</span>

Introducing Danesh (Part 1!)

Authored by Mike updated February 10, 2016

Over the last few years I’ve talked to a lot of people about procedural generation. Researchers who are interested in pushing boundaries. Developers who just wish the damn thing would work. Newcomers who wish there…

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Posted in Danesh
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