Last month, ANGELINA entered Ludum Dare for the first time. Ludum Dare is a game jam – a friendly contest where people get together to each design a videogame in a short period of time, normally from scratch. This was a pretty big landmark for the project, and marks the start of an exciting new phase for the research. I haven’t talked about it much since the results, but with the publication of a feature on Eurogamer today I can finally go into more depth.
If you’ve been reading this site for a year or two, you’ll know that I like to post lots of screenshots and video whenever I’m building a new version of ANGELINA, even playable demos. This time I’ve been quieter, and the screenshots on Twitter have been fewer and further between. That’s because next week ANGELINA is going to be entering Ludum Dare – the first game jam entry we’ve attempted. It’s going to be a big debut for the new system, and I’m rather nervous indeed.