I saw an article today about the future of AI in games and suchlike and I was tempted to start tweeting about it but that inevitably leads to boring arguments and isn’t very constructive. Instead, what I’m going to do is give you a list (in no particular order) of some researchers who I think are really interesting, who are important to the future of game AI, and who have interesting things to say, and most importantly who I don’t see interviewed or talked about enough. They’d all make great people to talk to for articles, features and interviews, and each one has a research portfolio that paints a cool future for games. Go check them out!
This post might get a little bogged-down in logic programming, but stick with it. I thoroughly enjoyed revisiting two articles last week by Adam Smith and Michael Mateas of the Expressive Intelligence Studio at UC Santa Cruz. They’re both very readable – Variations Forever is an account of building a sort of self-designing arcade videogame, and the slightly more intimidatingly-titled Answer Set Programming for Procedural Content Generation is a superb article in an AI-for-games journal. I was turned back to these projects after some paper feedback pointed me towards Tanagra, another UCSC project (but a topic for another day). Both articles come highly recommended! Here’s what I took away from them.