Brief Update: Spritely and A Rogue Dream

Apologies for the silence over here – I have begun work on my thesis, which is delaying anything exciting happening! Here are some things that are happening, though:

  • Next week I’ll be in Vienna at EvoStar 2013 talking about Mechanic Miner! Looking forward to that.
  • Spritely will be released in time for Ludum Dare, so hopefully I can get some developers using it to prototype their games!
  • A Rogue Dream’s code, which I talked about in an earlier post, is now up on GitHub here.

Thanks for bearing with me. More content on the site later in the year hopefully!

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