It’s the first day of EvoStar 2013 today, and I’ve already seen plenty of confusing and exciting talks, drunk a week’s ration of coffee, and confused the locals with my attempts to speak German. I just wanted to post a quick update to let you know that two articles went online this week about the project, both of which are great reads, covering different but complementary sides of the project as it stands today.
Over on Gamasutra, Joe Martin and I discuss the criticisms, valid and open, of ANGELINA and computational creativity. We talk about the advantages of being human, where ANGELINA might manage to one day go, and where humans will (and should) have the upper hand.
Meanwhile at Eurogamer, Chris Donlan sits down with me to discuss why ANGELINA and computational creativity at large is the beginning of something separate, something beyond traditional creativity and maybe a chance to look at things in a new way.
I spoke to both Chris and Joe at Imperial over the last few months, and both conversations were absolutely brilliant. I can’t thank them enough. Both links will of course make it over to the Press page of the site too. EvoGames kicks off in earnest tomorrow, which I might tweet a little about. Normal work service resumes next week!