Category: ANGELINA

Future Funding

Here’s the big news: I’ve been awarded a Research Fellowship from the Royal Academy of Engineering, and starting in November 2018 I’ll be joining Queen Mary University in London to start five years of research into automated game design, as part of their Game AI Research Group! If you’d like to hear some specific things I hope to get up to, read on – otherwise, I’m looking forward to joining Queen Mary and starting a new phase of my research!

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ANGELINA @ EGX Rezzed

Hey everyone! It’s been quiet here for a couple of months, but I’ve been working hard on some really exciting things, and I can now announce what the first of those is: ANGELINA will be designing games live at EGX Rezzed this month! Rezzed is one of the biggest games events in the world, and ANGELINA will be there for all three days of the event, designing games all day long. This is a quick post about what ANGELINA actually is, what you can expect to see if you come along, and how you can take part even if you’re unable to attend!

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Going Live

I was lucky enough to be a guest on the Checkpoints podcast this month! I talked about my origin story growing up watching Bad Influence! on the TV and playing Zool on the Amiga. I also got to have a terrific conversation about AI with Declan, and while chatting I let slip a new thing I have in the works – ANGELINA is being designed to stream game development live on Twitch, and I’m hoping to do some its first streams really soon. This is a short blog post about how that’s happening, and why I’m doing it. You can also follow ANGELINA on Twitch here!

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ANGELINA Next

Seven years ago I started this site to write about ANGELINA, software I was making that could design its own videogames. The first games it made were simple arcade games with coloured circles that moved around a white screen, but the real objective of the project wasn’t just to make fun games, but to make a piece of software that people cared about, respected, were inspired by, and recognised as a creative individual. Over the years each new version of ANGELINA has tried to raise those stakes, to give ANGELINA more responsibility, and to take away more of my personal influence. Today I’m excited to tell you about a new version of ANGELINA that I’ve been working on, which takes more steps along that path. There’s still a lot of work to do, but I’d love to hear what you think.

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