I was lucky enough to be a guest on the Checkpoints podcast this month! I talked about my origin story growing up watching Bad Influence! on the TV and playing Zool on the Amiga. I also got to have a terrific conversation about AI with Declan, and while chatting I let slip a new thing I have in the works – ANGELINA is being designed to stream game development live on Twitch, and I’m hoping to do some its first streams really soon. This is a short blog post about how that’s happening, and why I’m doing it. You can also follow ANGELINA on Twitch here!
Seven years ago I started this site to write about ANGELINA, software I was making that could design its own videogames. The first games it made were simple arcade games with coloured circles that moved around a white screen, but the real objective of the project wasn’t just to make fun games, but to make a piece of software that people cared about, respected, were inspired by, and recognised as a creative individual. Over the years each new version of ANGELINA has tried to raise those stakes, to give ANGELINA more responsibility, and to take away more of my personal influence. Today I’m excited to tell you about a new version of ANGELINA that I’ve been working on, which takes more steps along that path. There’s still a lot of work to do, but I’d love to hear what you think.