Since I returned from AIIDE I’ve been thinking a lot about procedural content generation, and where automated game design fits into it. Since I started work on ANGELINA I’ve kind of always lumped it in with all other procedural content research, but the more I think and talk about the system, the more distinct automated game design becomes as a term. Here’s a few hundred words on the idea, how the two differ, and why it might become important in the future.
For the last two weeks I’ve been answering questions and chatting with schoolkids as part of I’m A Scientist, Get Me Out Of Here! and today I discovered I was the last scientist standing in my zone, and I’ve won funding to put towards science communication! IAS 2012 was a really great experience, and if you’re a scientist – in any field, doing any form of work – you should think about taking part.
Below, I’ve written a bit about the event, some misconceptions I had before taking part, and why I think it’s important you sign up.