Category: Philosophy

For Want Of A Better Term

Since I returned from AIIDE I’ve been thinking a lot about procedural content generation, and where automated game design fits into it. Since I started work on ANGELINA I’ve kind of always lumped it in with all other procedural content research, but the more I think and talk about the system, the more distinct automated game design becomes as a term. Here’s a few hundred words on the idea, how the two differ, and why it might become important in the future.

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