Category: DAGGER

DAGGER #1 – AIIDE 2013

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Last week the annual AIIDE conference took place in Boston. AIIDE is a fantastic conference with a great mix of talks, and this time I was lucky enough to be co-organising a workshop as part of the proceedings. As part of our workshop’s schedule of events, and with some generous help from the Computational Creativity Group, I was able to organise the very first DAGGER – a get-together of academics and game developers with an emphasis on playing games rather than worrying about presentations or networking. I’ve got a few photos and a quick report on what we got up to…

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