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Developing an AI that can automatically design videogames

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Category: <span>The Saturday Papers</span>

The Saturday Papers – The Next Top Model

Authored by Mike updated April 2, 2016

As game developers, we’re tempted (if not outright encouraged) to code first and think later. There’s lots of good reasons for this – games are big projects, and feeling out a game’s mechanics through play…

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Posted in The Saturday Papers, TSP Season 2

The Saturday Papers – Express Yourself

Authored by Mike updated March 19, 2016

Procedural generation is getting broader and deeper in games every passing month. While more and more genres are finding ways to generate parts of their play space, familiar faces are finding innovative applications for generative…

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Posted in The Saturday Papers, TSP Season 2

The Saturday Papers – Would AI Lie To You?

Authored by Mike updated November 28, 2015

As promised, The Saturday Papers are back, in a new format with shorter ‘seasons’ of six articles apiece. More info on the series’ future later - for now let’s get into some new research! A lot of great…

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Posted in The Saturday Papers, TSP Season 2

An EXAG Science IV

Authored by Alex Zook updated September 7, 2014

(This is a series of short ‘previews’ of papers to be presented at the upcoming Experimental AI for Games workshop at AIIDE 2014. Tune in live on Twitch on October 8th to catch the presentations…

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Posted in EXAG Previews

An EXAG Science III

Authored by Alex Zook updated September 7, 2014

(This is a series of short ‘previews’ of papers to be presented at the upcoming Experimental AI for Games workshop at AIIDE 2014. Tune in live on Twitch on October 8th to catch the presentations…

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Posted in EXAG Previews

An EXAG Science II

Authored by Alex Zook updated August 31, 2014

(This is a series of short ‘previews’ of papers to be presented at the upcoming Experimental AI for Games workshop at AIIDE 2014. Tune in live on Twitch on October 8th to catch the presentations…

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Posted in EXAG Previews

An EXAG Science

Authored by Mike updated August 31, 2014

(This is a series of short ‘previews’ of papers to be presented at the upcoming Experimental AI for Games workshop at AIIDE 2014. Tune in live on Twitch on October 8th to catch the presentations…

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Posted in EXAG Previews

The Saturday Papers – Hiatus

Authored by Mike updated March 16, 2014

As you may have noticed, the last few weeks have been quiet over here. Things are really busy – lots of talks coming up, I’ve started writing my thesis, and there’s lots of little side…

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Posted in The Saturday Papers

The Saturday Paper – Mechanic Miner

Authored by Mike updated February 28, 2014

Is there anything that can’t be generated? In the past, games have tried their hands at generating level designs, monsters and items, world histories, musical scores, artwork and puzzles – it seems like there’s nothing we…

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Posted in The Saturday Papers

The Saturday Paper – How Does Your Content Grow?

Authored by Mike updated February 15, 2014

One of the nice things about procedural content generation (PCG) is that it encompasses a wide collection of designers and programmers, who all use it for different purposes and at different stages of their game…

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Posted in The Saturday Papers

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