Skip to content

Games By Angelina

Developing an AI that can automatically design videogames

  • ANGELINA’s Games on itch.io
  • Follow ANGELINA on Twitch
  • ANGELINA on Twitter
  • Mike on Twitter
  • About Mike

Author: <span>Mike</span>

Quicker Bot: @AppreciationBot

Authored by Mike updated May 20, 2014

Darius Kazemi, one of the most fun people on the Internet, launched a bot today which tweets pictures and descriptions of pieces at the Metropolitan Museum of Art. I love bots like this, and I…

Read more of Quicker Bot: @AppreciationBot →

Posted in How I Did Something, Tangents

Play Games, Help Science – What’s The Story?

Authored by Mike updated May 8, 2014

Games are great platforms for research, and one of the reasons for this is that you can easily distribute experiments and gather great data quickly. If you’ve got ten minutes to spare, you can help out…

Read more of Play Games, Help Science – What’s The Story? →

Posted in Play Games Help Science

Ludum Dare 29 – Beneath The Surface

Authored by Mike updated May 4, 2014

Last weekend was Ludum Dare 29, the latest run of the thrice-yearly game jam. ANGELINA entered for the first time last December, but the intention was always to have ANGELINA enter the jam regularly. If…

Read more of Ludum Dare 29 – Beneath The Surface →

Posted in Uncategorized

Watch Online – Eurogamer & Indievelopment

Authored by Mike updated May 4, 2014

Things are still quiet on the Games By ANGELINA front, but I do have some exciting news – my talks from Eurogamer Rezzed and Indievelopment are now both online for you to watch! My Eurogamer…

Read more of Watch Online – Eurogamer & Indievelopment →

Posted in Talks

ANGELINA @ Eurogamer – Live on Twitch Now!

Authored by Mike updated March 28, 2014

I’ve set up this scheduled post to let you know that you can watch me give a short talk at Eurogamer’s Rezzed event right now by clicking here to watch via their Twitch stream. There’s…

Read more of ANGELINA @ Eurogamer – Live on Twitch Now! →

Posted in Talks

Upcoming Talks: Mark Riedl, Eurogamer and Indievelopment

Authored by Mike updated March 21, 2014

Phew! There’s a lot of exciting things coming up. I just wanted to write a little post to let you know: March 28th, Birmingham, UK – I’m honoured to be giving a Developer Session at EGX…

Read more of Upcoming Talks: Mark Riedl, Eurogamer and Indievelopment →

Posted in Talks

The Saturday Papers – Hiatus

Authored by Mike updated March 16, 2014

As you may have noticed, the last few weeks have been quiet over here. Things are really busy – lots of talks coming up, I’ve started writing my thesis, and there’s lots of little side…

Read more of The Saturday Papers – Hiatus →

Posted in The Saturday Papers

The Saturday Paper – Mechanic Miner

Authored by Mike updated February 28, 2014

Is there anything that can’t be generated? In the past, games have tried their hands at generating level designs, monsters and items, world histories, musical scores, artwork and puzzles – it seems like there’s nothing we…

Read more of The Saturday Paper – Mechanic Miner →

Posted in The Saturday Papers

The Saturday Paper – How Does Your Content Grow?

Authored by Mike updated February 15, 2014

One of the nice things about procedural content generation (PCG) is that it encompasses a wide collection of designers and programmers, who all use it for different purposes and at different stages of their game…

Read more of The Saturday Paper – How Does Your Content Grow? →

Posted in The Saturday Papers

I’ve Got A Good Feeling About This

Authored by Mike updated February 11, 2014

It’s been a while since I updated you all on what I’ve been working on, and since January is Official Paper Writing Month if you’re in Computational Creativity, I thought I’d write a quick post…

Read more of I’ve Got A Good Feeling About This →

Posted in Progress Updates, Research

Posts pagination

←Previous page Page 1 … Page 3 Page 4 Page 5 … Page 14 Next page→
© Copyright Games By Angelina. All rights reserved.