Darius Kazemi, one of the most fun people on the Internet, launched a bot today which tweets pictures and descriptions of pieces at the Metropolitan Museum of Art. I love bots like this, and I…
Author: <span>Mike</span>
Play Games, Help Science – What’s The Story?
Games are great platforms for research, and one of the reasons for this is that you can easily distribute experiments and gather great data quickly. If you’ve got ten minutes to spare, you can help out…
Ludum Dare 29 – Beneath The Surface
Last weekend was Ludum Dare 29, the latest run of the thrice-yearly game jam. ANGELINA entered for the first time last December, but the intention was always to have ANGELINA enter the jam regularly. If…
Watch Online – Eurogamer & Indievelopment
Things are still quiet on the Games By ANGELINA front, but I do have some exciting news – my talks from Eurogamer Rezzed and Indievelopment are now both online for you to watch! My Eurogamer…
ANGELINA @ Eurogamer – Live on Twitch Now!
I’ve set up this scheduled post to let you know that you can watch me give a short talk at Eurogamer’s Rezzed event right now by clicking here to watch via their Twitch stream. There’s…
Upcoming Talks: Mark Riedl, Eurogamer and Indievelopment
Phew! There’s a lot of exciting things coming up. I just wanted to write a little post to let you know: March 28th, Birmingham, UKÂ – I’m honoured to be giving a Developer Session at EGX…
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The Saturday Papers – Hiatus
As you may have noticed, the last few weeks have been quiet over here. Things are really busy – lots of talks coming up, I’ve started writing my thesis, and there’s lots of little side…
The Saturday Paper – Mechanic Miner
Is there anything that can’t be generated? In the past, games have tried their hands at generating level designs, monsters and items, world histories, musical scores, artwork and puzzles – it seems like there’s nothing we…
The Saturday Paper – How Does Your Content Grow?
One of the nice things about procedural content generation (PCG) is that it encompasses a wide collection of designers and programmers, who all use it for different purposes and at different stages of their game…
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I’ve Got A Good Feeling About This
It’s been a while since I updated you all on what I’ve been working on, and since January is Official Paper Writing Month if you’re in Computational Creativity, I thought I’d write a quick post…