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Games By Angelina

Developing an AI that can automatically design videogames

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Category: <span>Games</span>

Alien Languages: How We Talk About Procedural Generation

Authored by Mike updated August 18, 2016

This is the first in a short series of posts about No Man’s Sky and the future of procedural generation. Procedural generation has been around for a long, long time now. We are approaching the 40th…

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Posted in Games, Theory

A Puzzling Present Is Out!

Authored by Mike updated December 14, 2012

A Puzzling Present is finally out! The festive platformer I’ve been working on this month is now available on Android, Windows, Mac and Linux, and it’s completely free! Click the present to go to the…

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Posted in Games, Research

A Puzzling Present

Authored by Mike updated December 2, 2012

Later this month, deadlines permitting, I’ll be releasing a game for desktop platforms and Android called A Puzzling Present. It’ll be a Christmas-themed platform game, with game mechanics and level design by the new Mechanic Miner…

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Posted in Games, Progress Updates

New Game – Sex, Lies and Rape

Authored by Mike updated May 16, 2012

I was a bit hesitant about some of the games coming out of ANGELINA over the last fortnight. In particular, it became obvious to me that the more autonomous the system became the higher the…

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Posted in Games

New Game – The Conservation of Emily

Authored by Mike updated May 14, 2012

The first game from the AIIDE run of game generation is up. It’s called The Conservation of Emily and it’s based on an article about UK politicians being involved in illegal logging companies. If you’d like…

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Posted in Games

GARNET & Space Invaders Now Online (Again)

Authored by Mike updated February 15, 2012

I’ve had real problems getting the arcade games running anywhere outside of my development environment, so I set today aside to remedy that and I can finally offer up what I think is a working version…

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Posted in APIs, Games, Progress Updates

Space Invaders Released!

Authored by Mike updated February 1, 2012

I’ve finally added in some rudimentary AI hooks, which has let me finish off Space Invaders and move on with the game engine. You can download and play Space Invaders here as a runnable JAR.…

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Posted in Games, Progress Updates

Santa Needs Help, And Thanks

Authored by Mike updated December 15, 2011

With the paper now submitted to EvoStar, all that remains is for me to say thanks to all that helped out, and wish you the best for Christmas. I’ll be taking a hiatus to go…

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Posted in Games, Meta

Metroidvania Single Level Sampler + Survey

Authored by Mike updated November 28, 2011

You can now play a single-level sample game from ANGELINA. It’s a small level from a single run of the system, onto which I added some bells and whistles (like a title screen and an…

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Posted in Games

FLIPA/ANGELINA Game Preview

Authored by Mike updated November 11, 2011

It took me a week or so longer than I wanted, but I finally have something playable to offer up. Below is an early run from the new ANGELINA system, this time designing platform games. It’s…

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Posted in Games

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