I’m back from my Christmas break, and in a bit of a haze following A Puzzling Present. Thanks to everyone who wrote about, tested, shared, helped out on, gave feedback about, and played the game. It…
Category: <span>Meta</span>
ANGELINA 101
I’m giving one of the Advanced Object-Oriented Programming lectures to Imperial’s first-year Computing students next week. Definitely looking forward to it, and I hope they enjoy the talk I’ve got in store. I also thought I’d…
Indie Science (And The Science Of Being Indie)
I was interviewed for Develop Magazine last month and it’s just going out in their latest edition. It was all very fun to do and the final piece is a great description of where my…
2012 For ANGELINA
Happy New Year, everyone, and thanks for coming back to Games By ANGELINA. I’m hoping 2012 will have plenty in store for this site, including (most importantly of all) lots of new games for you…
Santa Needs Help, And Thanks
With the paper now submitted to EvoStar, all that remains is for me to say thanks to all that helped out, and wish you the best for Christmas. I’ll be taking a hiatus to go…
FLIPA – A Milestone
Here’s what I’ve been up to over the last fortnight…
Twelve Months In Game Design
About a year ago now I switched PhD focus away from opinion mining and sentiment analysis, onto a project about automatically designing games. The question was a fairly open one, essentially just asking Can we…
Continuing APACE
At the end of my CIG 2011 talk I said that ANGELINA would be sitting on the bench for a few months while I worked on formalising the techniques behind her and presenting them elsewhere.…
Automated Sound and Vision
Art direction is a big thing in videogames. Nothing sells a game for me like great sound and vision; I just finished playing Portal 2 and one of the most affective aspects of the game…
CIG 2011
A paper I wrote with Simon Colton, entitled Multifaceted Evolution Of Simple Arcade Games, which introduces ANGELINA and the theory behind it has been accepted into the proceedings of IEEE CIG 2011. You can find…