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Games By Angelina

Developing an AI that can automatically design videogames

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Category: <span>Conferences</span>

The International Conference on Computational Creativity

Authored by Mike updated September 28, 2013

The next International Conference on Computational Creativity published its Call for Papers this week, which is normally only interesting to researchers who like receiving emails that start with “Sorry if you receive this more than…

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Posted in Conferences

ANGELINA at AIIDE 2012

Authored by Mike updated June 29, 2012

Our submission to the Artificial Intelligence in Interactive Digital Entertainment conference has been accepted for inclusion into the conference proceedings and will also appear in the conference poster session! I’m absolutely thrilled. We received a lot…

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Posted in Conferences, Research

ANGELINA at EvoGames 2012

Authored by Mike updated April 14, 2012

I’m back from the conference in Malaga and I’m very proud to say that our paper, Initial Results From Co-operative Co-evolution For Automated Platformer Design, was awarded the Best Paper award for the EvoGames workshop!…

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Posted in Conferences

EvoGames 2012 Talk

Authored by Mike updated April 13, 2012

It’s the morning of the last conference day here at EvoStar, and I’m sitting tapping this out while waiting for the final few events to begin. The conference actually spans the entire breadth of computational…

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ANGELINA At EvoGames 2012

Authored by Mike updated January 15, 2012

I’ve just received notification that ANGELINA’s second paper, Initial Results from Co-operative Co-evolution for Automated Platformer Design, has been accepted for an oral talk and inclusion in the proceedings for EvoGames 2012. I’m delighted! The…

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Posted in Conferences, Research
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