Our submission to the Artificial Intelligence in Interactive Digital Entertainment conference has been accepted for inclusion into the conference proceedings and will also appear in the conference poster session! I’m absolutely thrilled. We received a lot of in-depth feedback from reviewers, which will not only really help the paper, but will pay in to the future of ANGELINA as well. Altogether a really great result!
Many thanks to Alison Pease, an RA in our group, who spent a long time helping me understand the FACE and IDEA models for computational creativity. We used a lot of this in the final paper, which Alison also helped write.
The paper will be up as soon as possible on the publications page of this site. Very much looking forward to attending AIIDE later this year!
I’m back from the conference in Malaga and I’m very proud to say that our paper, Initial Results From Co-operative Co-evolution For Automated Platformer Design, was awarded the Best Paper award for the EvoGames workshop! I’m obviously ecstatic, I had no idea we would receive this kind of reception. Congratulations also to the paper’s co-authors, Simon Colton (my supervisor) and Jeremy Gow (another group member, and Statistics Hero).
I’m taking the briefest of breaks and then I’m back to work. With a bit of luck we’ll be submitting some brand new ideas to the Computational Intelligence in Games conference, whose deadline is at the end of this month. Of course I’ll keep you updated on what those ideas are going to be, exactly, as well as game examples as and when they become available. If you’re on Twitter, now would be a great time to follow @gamesbyangelina, as there’s a good chance I’ll be taking advantage of the system for the first time in the coming weeks, in order to get live, human feedback on things that ANGELINA might not be totally sure of herself (like colour schemes).
Thanks to everyone who has read, commented or gotten in touch with me over the past few months. Everyone’s contributions and suggestions improve the system and help us put out our research. Thank you so much!
It’s the morning of the last conference day here at EvoStar, and I’m sitting tapping this out while waiting for the final few events to begin. The conference actually spans the entire breadth of computational evolution and genetic programming research, so there are people here from the financial computing sector, from medical research labs, from exotic artistic science communities, and of course from the world of games research.
EvoGames, the games workshop in the conference, had some great talks (and a couple of very interesting posters) and also let me meet up with some of my favourite researchers too. We saw talks about adaptive game opponents, automatic camera shot composition for cutscenes, and ANGELINA featured in there somewhere too. If you’re interested in seeing my slides (unfortunately without the nice videos I slipped in) you can get the PDF of the slides here.
Hello to everyone I met at EvoStar this year! I had a great time. Back to ANGELINA from Sunday!
I’ve just received notification that ANGELINA’s second paper, Initial Results from Co-operative Co-evolution for Automated Platformer Design, has been accepted for an oral talk and inclusion in the proceedings for EvoGames 2012. I’m delighted! The reviewers all gave great feedback and many offered up related work I was unaware of, which is always the best part of any review. Thanks to everyone who took part in the various surveys and contributed advice and opinion during the last few months!
I’ll be putting up a version of the paper for people to read as soon as I can.