A paper I wrote with Simon Colton, entitled Multifaceted Evolution Of Simple Arcade Games, which introduces ANGELINA and the theory behind it has been accepted into the proceedings of IEEE CIG 2011. You can find…
The Fun Formula, Part 1
I’m working on some new ways for ANGELINA to consider maps and layouts in the arcade games it designs. Whenever I try to expand or adjust the parameters for designing these game components, I like…
Why ANGELINA, Then?
The blog has a few games on it now, which is great, but I realise it’s lacking slightly in explanation. So let me go over the basics of what’s going on here, and where I…
Revenge
ANGELINA’s second game is here! This one also has a human-designed map and layout, for reasons I’ll explain in a later blog post. CIG’s deadline is under two weeks away, and I’m getting rather excited…
After Squad
The first game ANGELINA is publishing on the site is called After Squad, and it’s kind of a test of reflexes. You are the Grey circle, and your aim is to catch the Blue circles.…
Hello, World!
You’ve found Games By Angelina, the website for Angelina’s videogames. ANGELINA, A Novel Game-Evolving Labrat I’ve Named ANGELINA, is the fruit of a PhD project from Imperial College’s Computational Creativity Lab. Her intention is to…