Here’s what I’ve been up to over the last fortnight…
Twelve Months In Game Design
About a year ago now I switched PhD focus away from opinion mining and sentiment analysis, onto a project about automatically designing games. The question was a fairly open one, essentially just asking Can we…
FLIPA/ANGELINA Game Preview
It took me a week or so longer than I wanted, but I finally have something playable to offer up. Below is an early run from the new ANGELINAÂ system, this time designing platform games. It’s…
Flixel and FLIPA
APACE is ready for a public demo soon, but I’m diverting my work yet again for the next two months while I work on a platformer-based project in the Flash game library Flixel. Once again…
APACE Demo
The point-and-click game framework’s very nearly done, so I’ve put together a short video showing it working and demonstrating the core features (and the core bugs!). I’ll be working on this over the next month…
Continuing APACE
At the end of my CIG 2011 talk I said that ANGELINA would be sitting on the bench for a few months while I worked on formalising the techniques behind her and presenting them elsewhere.…
Hello, CIG 2011!
Since there’s not been much activity here in the last few weeks, I just wanted to remind anyone coming to the site (especially as we said hello to the CIG 2011 attendees a few hours…
A Peek At Visuals
I’m back to running lots of evolutions now, which means in the downtime I get to tinker with other aspects of ANGELINA. Here’s a mockup of what the graphics will look like once I get…
Automated Sound and Vision
Art direction is a big thing in videogames. Nothing sells a game for me like great sound and vision; I just finished playing Portal 2 and one of the most affective aspects of the game…
More Progress
The camera-ready copy for our first paper is due soon, but this week I had other things in mind – specifically my PhD transfer talk that secures the next two years of work at Imperial…