Tagged: apace

Life After GaME

Did you come to this year’s Games and Media Event at Imperial College? If you did, thank you so much! I hope you had a great time. I can honestly say that this year’s event was the best we’ve organised yet. Over the course of six or seven years the event has slowly grown in scope, brought in a wider spectrum of attendees, and is now a driving force for getting students interested (and into) jobs in the games industry. Thank you again if you came, and particularly if you were one of our excellent speakers!

The day before GaME I wrote up and submitted a paper to AIIDE, which means I’m relatively deadline free for a month or two. It’s a nice feeling! I get this about once every six months at the moment, and it’s a good time to reflect on how the PhD is going, as well as a nice justification for playing with side projects. One of the purposes of this blog is to keep people in the know about what I’m working on, so here’s a quick list of the things I’m pottering between these days.

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Continuing APACE

At the end of my CIG 2011 talk I said that ANGELINA would be sitting on the bench for a few months while I worked on formalising the techniques behind her and presenting them elsewhere. But I couldn’t keep away from the game design gig, and seeing the breadth of competitions at CIG made me think about what ANGELINA will be doing in future. So I’ve started working on an API for designing point-and-click adventure games, and it’s called APACE – A Point And Click Engine.

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