Tagged: engines

Continuing APACE

At the end of my CIG 2011 talk I said that ANGELINA would be sitting on the bench for a few months while I worked on formalising the techniques behind her and presenting them elsewhere. But I couldn’t keep away from the game design gig, and seeing the breadth of competitions at CIG made me think about what ANGELINA will be doing in future. So I’ve started working on an API for designing point-and-click adventure games, and it’s called APACE – A Point And Click Engine.

Continue reading