This post might get a little bogged-down in logic programming, but stick with it. I thoroughly enjoyed revisiting two articles last week by Adam Smith and Michael Mateas of the Expressive Intelligence Studio at UC…
Author: <span>Mike</span>
ANGELINA At EvoGames 2012
I’ve just received notification that ANGELINA’s second paper, Initial Results from Co-operative Co-evolution for Automated Platformer Design, has been accepted for an oral talk and inclusion in the proceedings for EvoGames 2012. I’m delighted! The…
ANGELINA’s Game Engine
Things are going well so far. Almost two weeks into the new year and the new version of ANGELINA (which is version three, not two as I said before) is coming along well. It can…
Game Blueprints – YAML and Space Invaders
I’ve been spending a lot of time this week working on the new version of ANGELINA. I’m trying to make it more flexible than before, but it’s throwing up a lot of philosophical challenges too…
2012 For ANGELINA
Happy New Year, everyone, and thanks for coming back to Games By ANGELINA. I’m hoping 2012 will have plenty in store for this site, including (most importantly of all) lots of new games for you…
Santa Needs Help, And Thanks
With the paper now submitted to EvoStar, all that remains is for me to say thanks to all that helped out, and wish you the best for Christmas. I’ll be taking a hiatus to go…
Metroidvania Single Level Sampler + Survey
You can now play a single-level sample game from ANGELINA. It’s a small level from a single run of the system, onto which I added some bells and whistles (like a title screen and an…
FLIPA – A Milestone
Here’s what I’ve been up to over the last fortnight…
Twelve Months In Game Design
About a year ago now I switched PhD focus away from opinion mining and sentiment analysis, onto a project about automatically designing games. The question was a fairly open one, essentially just asking Can we…
FLIPA/ANGELINA Game Preview
It took me a week or so longer than I wanted, but I finally have something playable to offer up. Below is an early run from the new ANGELINAÂ system, this time designing platform games. It’s…