APACE is ready for a public demo soon, but I’m diverting my work yet again for the next two months while I work on a platformer-based project in the Flash game library Flixel. Once again…
Author: <span>Mike</span>
APACE Demo
The point-and-click game framework’s very nearly done, so I’ve put together a short video showing it working and demonstrating the core features (and the core bugs!). I’ll be working on this over the next month…
Continuing APACE
At the end of my CIG 2011 talk I said that ANGELINA would be sitting on the bench for a few months while I worked on formalising the techniques behind her and presenting them elsewhere.…
Hello, CIG 2011!
Since there’s not been much activity here in the last few weeks, I just wanted to remind anyone coming to the site (especially as we said hello to the CIG 2011 attendees a few hours…
A Peek At Visuals
I’m back to running lots of evolutions now, which means in the downtime I get to tinker with other aspects of ANGELINA. Here’s a mockup of what the graphics will look like once I get…
Automated Sound and Vision
Art direction is a big thing in videogames. Nothing sells a game for me like great sound and vision; I just finished playing Portal 2 and one of the most affective aspects of the game…
More Progress
The camera-ready copy for our first paper is due soon, but this week I had other things in mind – specifically my PhD transfer talk that secures the next two years of work at Imperial…
CIG 2011
A paper I wrote with Simon Colton, entitled Multifaceted Evolution Of Simple Arcade Games, which introduces ANGELINA and the theory behind it has been accepted into the proceedings of IEEE CIG 2011. You can find…
The Fun Formula, Part 1
I’m working on some new ways for ANGELINA to consider maps and layouts in the arcade games it designs. Whenever I try to expand or adjust the parameters for designing these game components, I like…
Why ANGELINA, Then?
The blog has a few games on it now, which is great, but I realise it’s lacking slightly in explanation. So let me go over the basics of what’s going on here, and where I…