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Developing an AI that can automatically design videogames

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Category: <span>Research</span>

Future Funding

Authored by Mike updated August 6, 2018August 6, 2018

Here’s the big news: I’ve been awarded a Research Fellowship from the Royal Academy of Engineering, and starting in November 2018 I’ll be joining Queen Mary University in London to start five years of research…

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Posted in ANGELINA, Happy, Research

Good Luck, Have Fun

Authored by Mike updated June 26, 2018July 5, 2018

I’m in Salamanca, Spain this week to attend the International Conference on Computational Creativity, and even though I haven’t slept in 30 hours, Open AI dropped a big piece of news today about their DOTA…

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Posted in Research, Tangents

Scientific Victory

Authored by Mike updated January 15, 2018January 15, 2018

Last week a few games sites covered the fact that the Cambridge Center for the Study of Existential Risk (CSER), a lab which investigates safety issues associated with things like artificial intelligence, had released a…

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Posted in Community, Research, Science

Waking Up From Electric Dreams

Authored by Mike updated December 1, 2017December 1, 2017

Two years ago I visited Dagstuhl, a research center in Germany, for a week of game AI research. I was writing Electric Dreams at the time for Rock, Paper, Shotgun; a series about games, AI…

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Posted in Community, Research

Going Live

Authored by Mike updated November 16, 2017November 30, 2017

I was lucky enough to be a guest on the Checkpoints podcast this month! I talked about my origin story growing up watching Bad Influence! on the TV and playing Zool on the Amiga. I…

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Posted in ANGELINA, Research

Good Game, Go Next

Authored by Mike updated August 15, 2017August 15, 2017

Last week was The International 2017, the biggest date in the DOTA 2 calendar where the world’s top teams compete in the complex and challenging MOBA for a prize pool totalling over $24m. In between…

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Posted in Research, Soapbox

ANGELINA Next

Authored by Mike updated July 31, 2017July 4, 2018

Seven years ago I started this site to write about ANGELINA, software I was making that could design its own videogames. The first games it made were simple arcade games with coloured circles that moved…

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Posted in ANGELINA, Research

The First Draft – DOTA 2 & EXAG

Authored by Mike updated October 8, 2016

This week is AIIDE, a big academic conference all about AI and games. For the last few years I’ve co-organised a workshop called EXAG along with Alex Zook and Antonios Liapis, and this weekend it’ll…

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Posted in Research

AI People You Should Know About, Pt. 1

Authored by Mike updated September 23, 2015

I saw an article today about the future of AI in games and suchlike and I was tempted to start tweeting about it but that inevitably leads to boring arguments and isn’t very constructive. Instead,…

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Posted in Great Ideas From Elsewhere

Would You Look At That!

Authored by Mike updated July 11, 2015

I’ve been really excited and interested in level design recently, and reading a lot of work by folks like Robert Yang about lighting, space, and building worlds in 3D. It’s amazing stuff and it links…

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Posted in Research

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