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Developing an AI that can automatically design videogames

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Category: <span>Research</span>

ANGELINA vs. Terry Cavanaugh, Part I

Authored by Mike updated September 28, 2012

Over the last few weeks I’ve been picking away at a sidetrack in the work on ANGELINA, and it’s spiralled into something a bit bigger that’s now genuinely captivating me. I talked about it a…

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Posted in Progress Updates

ANGELINA at AIIDE 2012

Authored by Mike updated June 29, 2012

Our submission to the Artificial Intelligence in Interactive Digital Entertainment conference has been accepted for inclusion into the conference proceedings and will also appear in the conference poster session! I’m absolutely thrilled. We received a lot…

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Posted in Conferences, Research

Life After GaME

Authored by Mike updated May 26, 2012

Did you come to this year’s Games and Media Event at Imperial College? If you did, thank you so much! I hope you had a great time. I can honestly say that this year’s event…

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Posted in APIs, Progress Updates Tagged angelina, apace, jarl

On the Road to Aesthetics and Meaning

Authored by Mike updated May 12, 2012

I mentioned that I’m writing a paper about the latest edition of ANGELINA, but I haven’t really explained what it is that ANGELINA can do that’s different from a few months ago. It’s been very…

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Posted in Progress Updates, Research

Easier Said Than Pun

Authored by Mike updated May 8, 2012

I’m hoping to submit a paper to this year’s Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE to its friends) so radio silence on the site here is simply a symptom of lots and lots of coding…

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Posted in Progress Updates

Not The Nine A.M. News

Authored by Mike updated April 23, 2012

I realise I’ve not put anything up regarding ANGELINA’s progress lately, and our research group had a very successful first ‘virtual meeting’ today via Google Plus, so I feel it’s time to update everyone, not…

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Posted in Progress Updates, Research

ANGELINA at EvoGames 2012

Authored by Mike updated April 14, 2012

I’m back from the conference in Malaga and I’m very proud to say that our paper, Initial Results From Co-operative Co-evolution For Automated Platformer Design, was awarded the Best Paper award for the EvoGames workshop!…

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Posted in Conferences

EvoGames 2012 Talk

Authored by Mike updated April 13, 2012

It’s the morning of the last conference day here at EvoStar, and I’m sitting tapping this out while waiting for the final few events to begin. The conference actually spans the entire breadth of computational…

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Posted in Conferences

Palette Swaps and AI-sthetics

Authored by Mike updated March 26, 2012

I’m working on a whole bunch of new systems now for a major extension to the platformer project that’s been in the press recently. My supervisor was keen to look at more creative angles on…

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Posted in Progress Updates

Science Journalism & Us

Authored by Mike updated March 9, 2012

A lot of very mad things happened in the past 24 hours, most of which I’m trying to document on ANGELINA’s ‘In The Press’ page, but in short – Engadget, Kotaku, The Verge, New Scientist……

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Posted in Progress Updates, Research, Science

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