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Games By Angelina

Developing an AI that can automatically design videogames

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Category: <span>Research</span>

The New Scientist & Other Stories

Authored by Mike updated March 8, 2012

This week ANGELINA and I are featured in the Tech section of UK science magazine The New Scientist, which is a huge honour and was a huge amount of fun to do. As part of…

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Posted in Progress Updates, Research, Science

GARNET & Space Invaders Now Online (Again)

Authored by Mike updated February 15, 2012

I’ve had real problems getting the arcade games running anywhere outside of my development environment, so I set today aside to remedy that and I can finally offer up what I think is a working version…

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Posted in APIs, Games, Progress Updates

Space Invaders Released!

Authored by Mike updated February 1, 2012

I’ve finally added in some rudimentary AI hooks, which has let me finish off Space Invaders and move on with the game engine. You can download and play Space Invaders here as a runnable JAR.…

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Posted in Games, Progress Updates

YAML Space Invaders In Motion

Authored by Mike updated January 28, 2012

I finally got around to recording a video of the YAML Space Invaders interpreted and running. I needed to patch up a few things before doing it – and you’ll see that everything is still…

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Posted in APIs, Research, Video

Indie Science (And The Science Of Being Indie)

Authored by Mike updated January 27, 2012

I was interviewed for Develop Magazine last month and it’s just going out in their latest edition. It was all very fun to do and the final piece is a great description of where my…

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Posted in Meta, Research

Questions and Answer Sets

Authored by Mike updated January 22, 2012

This post might get a little bogged-down in logic programming, but stick with it. I thoroughly enjoyed revisiting two articles last week by Adam Smith and Michael Mateas of the Expressive Intelligence Studio at UC…

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Posted in Great Ideas From Elsewhere, Throwaway Experiments

ANGELINA At EvoGames 2012

Authored by Mike updated January 15, 2012

I’ve just received notification that ANGELINA’s second paper, Initial Results from Co-operative Co-evolution for Automated Platformer Design, has been accepted for an oral talk and inclusion in the proceedings for EvoGames 2012. I’m delighted! The…

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Posted in Conferences, Research

ANGELINA’s Game Engine

Authored by Mike updated January 15, 2012

Things are going well so far. Almost two weeks into the new year and the new version of ANGELINA (which is version three, not two as I said before) is coming along well. It can…

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Posted in Progress Updates

Game Blueprints – YAML and Space Invaders

Authored by Mike updated January 7, 2012

I’ve been spending a lot of time this week working on the new version of ANGELINA. I’m trying to make it more flexible than before, but it’s throwing up a lot of philosophical challenges too…

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Posted in Progress Updates, Research

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