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Games By Angelina

Developing an AI that can automatically design videogames

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The Saturday Paper – Mechanic Miner

Authored by Mike updated February 28, 2014

Is there anything that can’t be generated? In the past, games have tried their hands at generating level designs, monsters and items, world histories, musical scores, artwork and puzzles – it seems like there’s nothing we…

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The Saturday Paper – How Does Your Content Grow?

Authored by Mike updated February 15, 2014

One of the nice things about procedural content generation (PCG) is that it encompasses a wide collection of designers and programmers, who all use it for different purposes and at different stages of their game…

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I’ve Got A Good Feeling About This

Authored by Mike updated February 11, 2014

It’s been a while since I updated you all on what I’ve been working on, and since January is Official Paper Writing Month if you’re in Computational Creativity, I thought I’d write a quick post…

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Posted in Progress Updates, Research

The Saturday Paper – Ludus Ex Machina

Authored by Mike updated January 18, 2014

I haven’t discussed my own research in this column yet, but you may know that I’m interested in automating the process of game design in its entirety. At the highest level, game designers produce mechanics…

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Ludum Dare Postmortem

Authored by Mike updated January 14, 2014

Last month, ANGELINA entered Ludum Dare for the first time. Ludum Dare is a game jam – a friendly contest where people get together to each design a videogame in a short period of time,…

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Posted in Game Jams

The Saturday Paper – Exhausting

Authored by Mike updated January 4, 2014

When programming systems it makes sense to keep complexity and scale in mind. Don’t try and render 400,000 sprites all at once. Don’t try and send the entire world state to every player on the…

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Ludum Dare 28

Authored by Mike updated December 7, 2013

If you’ve been reading this site for a year or two, you’ll know that I like to post lots of screenshots and video whenever I’m building a new version of ANGELINA, even playable demos. This…

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Posted in Game Jams, Progress Updates

The Saturday Paper – Guaranteed Candy

Authored by Mike updated November 30, 2013June 9, 2019

For some developers, all this talk of procedural content generation is bittersweet. If you’re generating a world map, for instance, you probably don’t have too many requirements of it. A bit of land, not too…

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Play Games, Help Science #3 – Cabbage Quest!

Authored by Mike updated November 25, 2013

If you read The Saturday Papers regularly, you’ll know that there’s a lot of wonderful research going on related to games all around the world. You need a lot of things to do research – great…

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Posted in Play Games Help Science

The Saturday Paper – Tower of Gamebel

Authored by Mike updated November 16, 2013

Header image: Atlas Shrank, a PuzzleScript game. One of the aims of The Saturday Papers is to introduce people to new academic research that I think might inspire, help or just excite them. It’s also a…

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