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Games By Angelina

Developing an AI that can automatically design videogames

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Author: <span>Mike</span>

Are You A Scientist? Get In Here.

Authored by Mike updated July 6, 2012

For the last two weeks I’ve been answering questions and chatting with schoolkids as part of I’m A Scientist, Get Me Out Of Here! and today I discovered I was the last scientist standing in my…

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Posted in Audience Participation, Science

ANGELINA at AIIDE 2012

Authored by Mike updated June 29, 2012

Our submission to the Artificial Intelligence in Interactive Digital Entertainment conference has been accepted for inclusion into the conference proceedings and will also appear in the conference poster session! I’m absolutely thrilled. We received a lot…

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Posted in Conferences, Research

Next Week I’m A Scientist

Authored by Mike updated June 20, 2012

I’m a scientist most weeks, obviously, but next week is I’m A Scientist, Get Me Out Of Here! and I’m one of the participating scientists! IAS is an online event for UK schoolchildren where groups of…

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Posted in Events

Life After GaME

Authored by Mike updated May 26, 2012

Did you come to this year’s Games and Media Event at Imperial College? If you did, thank you so much! I hope you had a great time. I can honestly say that this year’s event…

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Posted in APIs, Progress Updates Tagged angelina, apace, jarl

New Game – Sex, Lies and Rape

Authored by Mike updated May 16, 2012

I was a bit hesitant about some of the games coming out of ANGELINA over the last fortnight. In particular, it became obvious to me that the more autonomous the system became the higher the…

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Posted in Games

New Game – The Conservation of Emily

Authored by Mike updated May 14, 2012

The first game from the AIIDE run of game generation is up. It’s called The Conservation of Emily and it’s based on an article about UK politicians being involved in illegal logging companies. If you’d like…

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Posted in Games

On the Road to Aesthetics and Meaning

Authored by Mike updated May 12, 2012

I mentioned that I’m writing a paper about the latest edition of ANGELINA, but I haven’t really explained what it is that ANGELINA can do that’s different from a few months ago. It’s been very…

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Posted in Progress Updates, Research

Easier Said Than Pun

Authored by Mike updated May 8, 2012

I’m hoping to submit a paper to this year’s Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE to its friends) so radio silence on the site here is simply a symptom of lots and lots of coding…

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Posted in Progress Updates

Not The Nine A.M. News

Authored by Mike updated April 23, 2012

I realise I’ve not put anything up regarding ANGELINA’s progress lately, and our research group had a very successful first ‘virtual meeting’ today via Google Plus, so I feel it’s time to update everyone, not…

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Posted in Progress Updates, Research

ANGELINA at EvoGames 2012

Authored by Mike updated April 14, 2012

I’m back from the conference in Malaga and I’m very proud to say that our paper, Initial Results From Co-operative Co-evolution For Automated Platformer Design, was awarded the Best Paper award for the EvoGames workshop!…

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Posted in Conferences

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